Raph Koster has an interesting write up on what he thinks web
designers could learn from game designers and vice versa. There is so much development going on in both
realms that the discussion seems quite useful to me. Highlights include:
Koster says web designers could learn from games that some of the most important features of a successful design are interface, pre-seeded content and identity.
Game designers could learn from the Web 2.0 space about the importance of APIs, simplicity and much more.
There's good dialogue in the comments after Koster's post, too.
Found via one of my new favorite blogs, 3pointD.com
Koster says web designers could learn from games that some of the most important features of a successful design are interface, pre-seeded content and identity.
Game designers could learn from the Web 2.0 space about the importance of APIs, simplicity and much more.
There's good dialogue in the comments after Koster's post, too.
Found via one of my new favorite blogs, 3pointD.com

From just the two most recent posts on W. James
Au's fantastic 






